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 IWL Rules and Procedure

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Dronzer
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Dronzer


Number of posts : 950
Points : 450
Popularity : -25
Registration date : 2008-06-22
Location : Houston, Texas, United States

IWL  Rules and Procedure Empty
PostSubject: IWL Rules and Procedure   IWL  Rules and Procedure EmptyMon Jun 23, 2008 9:59 pm

1. Information
1.1 International Warcraft League (IWL) is an International Warcraft III: The Frozen Throne League.
1.2 The email address for IWL is IWLeague@live.com
1.3 All participating teams agree and are expected to abide by the league rules for all IWL related events and communications.
1.4 All stated days and times mentioned on IWL forums and rules refer to the Eastern Standard Timezone (EST = GMT -05:00)
1.5 Default CW Room is Other Tournaments and Leagues, but if agreed by both teams it can be in a different room, on Battle.Net with Lan Connection(LC) or Visual Custom Kick(VCK) Host
1.6 In order to participate in IWL your manager or organizer MUST have MSN Instant Messenger

2. Definitions
2.1 Teams - A team consists of 4 or more unique players that collectively apply and compete together as a single unit. Players may only be a part of a single team.
2.2 Team Manager - Each team must designate at least one member to represent, manage, and administer the team. Managers coordinate the match time/date and arrangements with league administrators and other team managers.
2.3 Players - Players competing in IWL must be a member of only one team at any given time. This includes sole membership in the same battle.net clan and other tournaments and leagues. (Exceptions can be made such as the player plays on another server.)
2.4 Membership - Team membership is based on the official roster posted in the IWL Team Profile forum.
2.5 Wild Card - This card may be used during a clan war to postpone the series to another time.
2.6 Sub Card - This card can be used to substitute/replace the player. But the Substitute player can't be on the line ups.

3. Competing System
3.1 Clan War - A clan war consists of five BO3 series. It is the WC3L style of clan war.
3.2 Regular Season - IWL Regular Season consist of 16 over-all teams. Where two (2) divisions of 8 teams are made.
3.3 Playoffs - Three (3) teams with the highest points from the regular season. (7 weeks) from each division go on to play single elimination. The winner of the season playoffs is crowned champion.
3.4 Point System- Whenever the team wins a series they will be awarded 1 point.
3.5 Manners - All players and team and neutral hosts affiliates are required to maintain a minimum standard of conduct at all times. Manners are considered to be society's accepted form of behavior.

4. League Format
4.1 Team match-ups for the following play week will be announced on every other Sunday Night(unless some time conflict). The announcement will also specify the map pool of the week.
4.2 Team's organizers are responsible for scheduling the clan war with the opposing team and informing IWL Administrator. The time must be confirmed by the opponent.
4.2.1 If a team is unreachable they will be penalized and forced to play at a time selected by the other team.
4.2.2 Don't hesitate to contact the league if you have trouble scheduling a CW. If you need help simply Email us at IWLeague@live.com or contact directly to an administrator and we'll help get your match done on time.
4.2.3 Team's organizers can use the scheduling forums created in IWL forums to help scheduling with the opponent.
4.2.4 If teams cannot agree on a scheduled time the default time for matches will be 3pm EST. on Sunday.
4.2.5 Teams are to have their matches scheduled by 11:59:59pm EST on the Thursday of each designated playweek. Failure to do so will result in Penalty Points.
4.3 Organizers are to send a line-ups (Player Pool) indicating the designated player on the map of that week and races indicated in roster before the war to IWL no later than 30 minutes before the scheduled clan war.
4.4 A full lineup is composed of four solo players and two players for the 2v2 series with the map each player is playing on clearly designated. The player's name will be revealed five (5) minutes or earlier(when ever both line-ups are recieved) before the clan war starts.
4.4.1 If all the administrators are unavailable continue the CW and post the results on IWL Forum.
4.5 Players must play with the race indicated in your roster for the players' first game.
4.6 The matches start with the designated "Starters" in each team using the designated "Starting Map". Starting Map is assigned by the league every week
4.7 Upon losing a match an organizer is to announce selection of the next player and select the map for the following match within 10 minutes.
4.8 Winner of the current most match receives a veto for the next game.
4.9 Teams receives 2 Sub Cards for the qualifiers and 2 Wild Cards.
4.9.1 Teams receive 3 Sub Cards for the regular season and 3 Wild cards.
4.9.2 Only one of each card type may be used per clan war
4.10 Teams receives a point for each series won.(max of 5 per clan war)
4.11 The clan war must be played continuously with the time interval between matches not to exceed 10 minutes. (Unless directed by an administrator) (Starting player has 15 minutes to the assigned war)
4.11a During a match you may not pause the game exceeding 2 minutes
4.12 If the designated Starting Player assigned to the first map fails to arrive within 15 minutes, the team must forfeit the match and move on to the next unless the opposing team agrees to play it.
4.13 The map pool is the set of maps each team organizer may draw from when announcing the player and map for the following match. The teams must use the league's map pool
4.14 All maps in the map pools may NOT be repeated
4.15 The map pool is shared
4.16 Players reserve the right to call "no obs" in which only a league admin or a neutral host that is not affiliated with neither teams may host and observe the game.
4.17 Both players and observers in league matches are to solely communicate using the English language(with exceptions ex: both international teams are from the same country).
4.18 If a team has been reported/suspected of hacking/vent hacking,etc. admin can go on to there vent server anytime privately or known.


5. Roster
5.1 A player may only be on one team roster.
5.2 A roster may consist of at most 20 players.
5.3 A team can add players to their roster any day, but they must wait seven (7) days to play that player.
5.4 Roster additions should be sent to IWL with the players bnet and/or Garena account and race.
5.4.1 Roster player deletion can be requested anytime.
5.5 A team can add/remove manager information at any time.
5.6 Players must play on the exact names provided in the team profile while playing in a clan war. (Exception can be made when switching from Garena to Battle.net and vice versa.)
5.7 No players can be added to the roster once the team has played their final match for the season
5.7.1 If a player is ineligible for the teams' final match, said player will be unable to participate in the playoffs unless said player is ineligible due to suspension

6. Hosting & Lag
6.1 Hosting
6.1.1 The host must be agreed on by both players.
6.1.2 Clan matches must be played on GGC room Deportes Electronicos Cup Room unless agreed by both players to play on Battle.Net or another Garena room.
6.1.3 Every match will be streamed if possible.
6.1.4 If the game is laggy it should be saved and re-hosted. Leaving a game without agreement between the other player and after the 2 minute mark constitutes a forfeit unless both teams agree to a regame.
6.1.5 If a player scouts or there is interactions between the 2 players the 6.1.4 rule no longer applies. Instead, an admin will make a decision to either regame or award a win where there is a clear advantage. If there was no advantage from either sides it will constitute a forfeit.
6.1.6 The game must be hosted under these parameters:
Game must be set on fastest.
Observers must be set to “Full observers.”
Team lock must be on
Random Heroes must be off.
Random Races must be off.
Fog of War must be on.
“Full” unit sharing must be off.
6.2 The host is expected to give equal amount of Observer spots to each team (EX: 12 total slots, 2 players, 1 admin, so expected to have 4 Observer spots for each team and so on)
6.2.1 If the host is from one of the team then still expected to be equal. If the host is from Team A then ... Team A 4 additional Observers, Team B 5 slots of Observers and 1 admin)
6.2.2 The admin has to be PRESENT in the game before it starts unless the admin gave directions to start w/out the admin and if there is a report that the admin did not give that instruction then one of the team has to give proof of the direction or it will be 1PP to both teams.
6.3 Disconnection
6.3.1 If a player disconnects before 2 minute mark has been reached regame will be called.
6.3.2 If a player scouts or there is interactions between the 2 players the 6.2.1 rule doesn't apply anymore.
6.3.3 If a player disconnects after the 2 minute mark, an admin will decide if a player wins or if a re-game is in order(6.1.5), unless both players agree to re-game.

7. Replays and Battle Report
7.0 Replays
7.1: Managers/Backup Mangers are responsible for making sure their teams replays are saved.
7.2: Managers must upload every replay won by their team to the replay databank on the site. Or E-mail them to NGGL@live.com
7.3: The league will try to have an Admin present to help save replays, but no guarantees so please save all your games.
7.4: Replays must be sent in before the end of each Week ( Sunday 11:59pm).
7.4.1: If your match is scheduled Sunday, then you have until Monday Night 11:59p.m. to have the replays sent in.
7.6: If the replays are not sent in on time your team will receive .2 PP for each replay missing.
7.7 If no administrator was administrator was present during the war a Battle Report using the IWL Battle Report Format will be expected. (Unless administrator already made a battle report but blank)
7.8.1 If an administrator made a Battle Report but blank then the teams will be expected to send in the: Games Order, Who Wins/Loses, Maps, Final Result.
7.9 If a team or a player complains a match to IWL (Even match not occured in IWL) in IWL Support Forum or IWL Live Support. Then the Saved Replay of it will be requested as an evidence.

8. Forum/Site
8.1 IWL Site is meant for IWL Participating teams and players to look for latest match-up and such.
8.2 Our site is meant to be clean from all flaming, shit talking, and etc. We will give you warnings to help maintain this.
8.2.1 1st Offense- Warning.
8.2.2 2nd Offense- 3 days ban you from the forum.
8.2.3 3rd Offense- 14 days ban from forum.
8.2.4 4th Offense- After the 3rd Permanent ban can be issued but it will be determined by the administrators.
8.3 Your offense will be on your profile. (It will be under administrator's comments)
8.4 We will let you discuss just about ANYTHING in our General Discussion Board. It is there for entertainments, just a discussion, and more. It is even opened to the public to post without registering.
8.5 Help our forum stay clean. Smile

9 Player Offense
9.1 Players in IWL will have their own log of offenses in there profile.
9.2 Forum Offense- All the forum offenses accumulated will be in their profile and Penalty will be issued along if needed. (Read 8.2 ~8.2.4)
9.3 War Offense- All war offenses accumulated will be in their profile and Penalty will be issued if needed.
9.4 Outside Offense- All offenses outside of the league can be against you as well if it can be related to the league in any ways and Penalty will be issued if needed.
9.5 Player Penalty System
9.5.1 1st Offense - Warning
9.5.2 2nd Offense - Warning with 3 days ban from forum and 0.5PP To your respected team.
9.5.3 3rd Offense- 7 days ban from forum and 7 days suspension in CW and 1.0PP to your respected team.
9.5.4 4th Offense- Any offenses beyond 3rd Offense will result Player Expulsion / Ban from league and Forum Ban.
9.6 Penalty Substitution- This can be worked with a administrator to remove a penalty or change the penalty resolution. Will need a formidable excuse/proof of the request.

10. Penalty Point system
10.1 Penalty Points are assigned to a clan and are cumulative over the season.
10.2 Penalty points may only be assigned by a IWL admin.
10.3 Two penalty points will result in the loss of one (1) point from the team’s standings.
10.4 Ten or more penalty points accumulated during the regular season will result in disqualification from the league.
10.5 Six or more penalty points accumulated during the qualifiers will result in disqualification from the league.
10.6 Penalty points may be issued for the following, but not limited to:
10.6.1 Site Abuse (.5)
10.6.2 Late or missing lineups, failing to schedule on time (.5)
10.6.3 Forfeit game by not showing up. (1)
10.6.4 Bad manners including: name calling, disrespect, or other misbehavior is not and will not be tolerated. (9.5.1~9.5.4 or more PP stated on warnings; may also result in seven (7) days or more suspension of a player)
10.6.5 Missing Replays .2 PP for each replay missing.
10.6.6 Use of unapproved 3rd party programs such as the Ventrilio (2 or more as well team/player expulsion from IWL)
10.6.7 Roster abuse - this includes "double-tagging" and use of invalid players (2 or more and the player banned from IWL)
10.6.8 Cheating of any kind (3 or more as well as player/team expulsion from IWL)
10.6.9 Arguing to a administrator's decision. (If you think you were abused by an admin by this then contact the head administrator and further actions will be taken.)
10.6.10 Misleading the admins(3 or more)
10.6.11 Any other misconduct as judged by an admin

Please take note that these rules are subject to change at any time, and can be overwritten by an admin at any time WITH THE APPROVAL OF A HEAD ADMIN

*Last Revised Friday June 5th at 2:24PM
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